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C.o.d Warzone 36-hour brief

The year was 2021 and I had yet to dip my toes in the pool of creative briefing. I heard of a competition where the goal was to create a brief in one weekend. Challenge accepted! Prompted with a mock-up client brief, it was our job to research, develop, and perfect a creative brief in just over 36 hours. The brand was Call of Duty Warzone, and they wanted to become "the most influential entertainment brand". Challenge accepted... again.

Objective

Expand awareness and start conversations across platforms

Problem

Development has become static

Insight

Variety is a driving force for this generation

Strategy

Embrace innovation through pop culture

Background on Call of Duty

Call of Duty is a first-person-shooting (FPS) game that paved the way for FPS games as a whole. COD had squad-style gaming which developed a sense of community and opportunity for making friends within the gaming world. Basically, small steps in the game itself led to giant leaps in the industry.

The objective

Expand awareness and start conversations across platforms

So what's standing in the way?

Outside of the gaming world COD is not as innovative as its competitors. Warzone is their attempt to break out, but it's been done. Their innovation is stuck in the gaming world, which has caused them to lose the younger audience. Let's take a further look at COD's competitors.

Take Netflix

They create original content that can only be seen on their platform. Their show Sex Education has 400 million regular viewers and over 5 billion results when googled!

They host virtual concerts that increase traction. Travis Scott's virtual concert grossed 12.3 million live viewers and 185 million views on YouTube after the fact. Ariana Grande's virtual concert not only appealed to a completely new audience but grossed 641 thousand viewers and 6.8 million views on YouTube! 

Or Fortnite

This leads us to our problem

COD's development has become static

By conducting a series of interviews we came to a couple of conclusions that led to our insight and strategy.

"

I used to play COD but it got boring so I switched to story games, now I don't even play first person shooting games." - Jason (Game Stop Employee)

Gamers get bored easily
Media consumption is ever changing

"I used to play COD but now I watch variety streamers on Twitch because it's more entertaining."
- Kaz (mentor/gamer)

"I don't play video games anymore because now I like to watch Tiktok and Netflix."
- Ethan (past gamer)

Insight

Variety is a driving force younger generations

Strategy

Embrace innovation through pop-culture

Pop culture gets people talking

"[Ariana's Concert] was a lot of fun. But more importantly, it felt intrinsically Fortnite. From the way the tour was announced to the tie-ins with aliens and iconic Fortnite moments and imagery, it was another part of the game’s ever-growing mythos." -The Verge

"Sex Education, once again, masters the difficult undertaking of being both entertaining and enlightening... Season 3 is in a class of its own, a practically perfect piece of television from beginning to end." -Buzzfeed

In the future, COD should be innovative and use pop-culture to appeal to a younger audience!

© 2023 By Sarah Stork

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